Magic


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Enter the name for this tabbed section: Sigil
There are nine schools of magic in Shroud of the Avatar: the eight elemental schools of Fire, Air, Water, Earth, Sun, Moon, Life, and Death with the ninth school of Chaos in the center of them all. Each school has a focus. Fire magic, for example, directly damages your enemies but also has a tendency to light them on fire, prolonging the damage dealt. Water magic on the other hand is about slowing your opponents with ice and healing your allies with soothing rains. The sigil represents how all the schools relate to each other and it will appear inked on parchment, carved into stone, sewn into cloth and minted into metal coins.
Magic Sigil
Magic Sigil
Magic Sigil
Magic Sigil
Enter the name for this tabbed section: Life Magic Mage School
Life Magic: Healing, curing, fighting death

Active:

Healing Touch: Base healing spell, super short range
Healing Ray: Ranged Healing Spell
Banish Undead: Direct damage to undead
Purify: Clear some negative effects
Healing Burst: AoE healing spell
Healing grace: Heal over time
Purify Burst: AoE purify
Resurrection: Bring a fallen ally back to life

Innate:

Life Power: Increases power life spells
Life Reach: Increases range & radius of life spells
Life Magic Tree
Enter the name for this tabbed section: Death Magic Mage School
Death Magic: Transferring life to caster from enemies, summoning Undead

Active:

Death Touch: Very short range hit point transfer
Death Ray: Ranged hit point transfer
Death Field: AoE hit point transfer
Death Shield: Some % of damage from attacks against Death Shield become hit point transfers
Corpse Explosion: Make a corpse explode
Animate Dead: Creates a zombie from a corpse, skeleton if no corpse is targeted
Summon Undead: Summons an Undead to fight for summoner

Innate:

Death Mastery: Life transfers give more hit points
Undead Mastery: Summoned Undead are stronger
Mummified Undead: Summoned Undead decay slower
Death Magic Tree
Enter the name for this tabbed section: Sun Magic Mage School
Sun Magic: Removing/reducing stealth

Active:

Light: Summons a bright light. If cast out of combat it summons a bright light over the caster that travels with them. If cast on an enemy, it puts a light directly over their head that gives players attack bonuses and lights the scene
Blind: Curse that reduces the attacks of targeted creature
Blinding Armor: Attackers have % chance to have their attacks reduced by blinding flashes
Searing Ray: Direct damage spell
Destroy Shadows: Direct Damage, extra damage to "Shadow/Night" creatures
Enlightenment: Intelligence buff
Reveal Hidden: Dispel concealment spells
Summon Phoenix: Summons a Phoenix

Innate:

Sun Worship: Buffs base stats while in sunlight
Sun Eater: extra % HP per sec while in sunlight
Sun Magic Tree
Enter the name for this tabbed section: Moon Magic Mage School
Moon Magic: Stealth

Active

Night Vision: Ups the Ambient light level
Vanish: Makes the player difficult to see as long as he stands still
Shadow form: Makes the player appear only as a shadow
Fascinate: A mesmerizing type spell
Summon Wil-o-wisp: A light source pet that fights for you
Celestial blessing: Increases resistance towards magic
Moon Glow: Glow that produces a damage buff but has % to do defense debuff
Moonlight Trance: Buffs focus regen rate on allies. Debuffs focus regen on hostiles

Innate:

Moon Worship: Buffs base stats while in moonlight
Moon Eater: extra % HP per sec while in moonlight
Moon Magic Tree
Enter the name for this tabbed section: Earth Magic Mage School
Earth Magic: Physical attacks with stun effects, crowd control

Active:

Stone Fist: Melee Physical direct damage spell
Root: Lock someone in place
Stone Wall: Creates stone wall that blocks movement (can be attacked and destroyed)
Strength of Earth: Strength buff
Earth's Embrace: Reduces damage taken but incurs movement penalty
Obsidian Arrow: Penetrating ranged attack
Earthquake: AoE stun + damage
Summon Earth Elemental: Summons Earth elemental

Innate:

Attunement with Earth: Increases Str and defense bonuses
Sympathy of Stone: Increases damage resistance and damage absorption
Earth Magic Tree
Enter the name for this tabbed section: Air Magic Mage School
Air Magic: Electric attacks, speed, and dexterity

Active:


Gust: Push target back with stun chance (can also flip switches at range)
Dash: Move speed buff
Air's Embrace: Dexterity buff
Blink: Instantly move to nearby spot that you could walk to
Discharge: Short range AoE from caster of electric damage with Stun Chance
Lightning: Ranged lightning attack with Stun Chance
Chain Lightning: Ranged lightning attack that chains with Stun Chance
Air Elemental: Summons Air elemental

Innate:

Rapid discharge: Increase stun effects
Well Grounded: Increase electrical resistance
Air Magic Tree
Enter the name for this tabbed section: Water Magic Mage School
Water Magic: Icy attacks that slow targets, minor healing, fight fire

Active:

Ice Fist: Touch ice attack
Ice Arrow: Ranged ice attack
Shield of Ice: Damage absorption + fire resistance
Ice field: AoE move speed debuff
Summon Ice elemental: Summons an ice elemental (does ice attacks)
Douse: Removes fire dots
Soothing rain: AoE Heal over time
Summon Water Elemental: summon Water Elemental (support pet with heals & buffs)

Innate:

Icy Breath: Increases slowing effects of ice attacks
Blue Blooded: Increases Cold Resistance
Water Magic Tree
Enter the name for this tabbed section: Fire Magic Mage School
Fire Magic: Damage over time

Active:


Flame Fist: Short Range Direct Damage with DOT
Fire Arrow: Ranged Direct Damage with DOT
Fire Ball: Ranged Direct Damage with DOT and AoE
Immolation: Surrounds player with flames, attackers have % chance to be hit fire
Ring of Fire: Targeted AoE with duration of X time
Ignite Weapon: Adds fire damage to target’s currently equipped weapon for X time
Summon Fire Elemental: Summons Fire Elemental who attacks enemy targets

Innate:

Highly Flammable: Fire DOTs last longer and Fire Damage increased
Fire Reach: Increase Range and Radius of Fire Spells
Fire Proof: Increases fire resistance
Fire Magic Tree
Enter the name for this tabbed section: Chaos Magic Mage School
Chaos: Disruption, High chance of fizzle and backfire (unpredictable effects)

Active:

Tabula Rasa: Instantly discard all skills and replace with new skills
Chaos Bolt: Very random effect bolt
Chaotic Confusion: Randomly rearranges target's skills
Chaos Storm: Storm that fires Chaos bolts
Chaos Shield: Increases defense but has % chance to also amplify damage
Chaotic Clone: Creates a copy of spells cast by owner that hit random targets.
Shapeshift: Caster becomes a random creature / animal
Summon Demon: Summons a powerful Demon that attacks everyone (including caster)
Control Demon: Controls a summoned demon to keep it from killing caster and allies

Innate:


Chaos Control: Reduce backfire chance
Empower Chaos: Reduce Chaos spell fizzle chance
Chaos Magic Tree
From Darkstarr on https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/


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