Crafting


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Enter the name for this tabbed section: Sigil
The Crafting Sigil displays the three rings of Crafting: Gathering, Refining and Production. Each ring contains five different skills. The innermost ring is the Gathering Ring and includes: Mining, Forestry, Agriculture, Field Dressing, and Foraging. The middle ring is the Refining Ring and includes: Smelting, Milling, Textiles, Tanning, and Butchery. The outermost ring is the Production Ring and includes Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy.

The rings represent the paths required to make items. For instance you use Mining to get Ore. You then smelt that Ore into sheets, wire, ingots, and sword blanks. Finally you use those smelted items to create weapons, armor, and tools
Crafting Sigil
Crafting Sigil
Crafting Sigil Wood
Crafting Sigil
Enter the name for this tabbed section: Gathering
Gathering is getting raw resources that can be refined or in some cases (reagents) used directly. This is the innermost ring on the Crafting Sigil and includes: Mining, Forestry, Agriculture, Field Dressing, and Foraging.

Generalized Skills:

Surveying: Increases range that resource nodes are visible

Speed: Increases the speed that resources are gathered

Quantity: Increases the quantity of resources gathered from each resource node

Quality: Increases chance to get higher quality resources from each resource node


Specialized Skills:

Mining:
  • Resources Gathered: metallic ore, salts, gems, minerals, and chemicals
  • Tools: Pickaxe, Facemask (for toxic fumes)
  • Resources For: Smelting, Cooking, and Alchemy

Forage:
  • Resources Gathered: Herbs, wild fruit & berries, grasses, mosses, etc.
  • Tool: Gathering Knives (sickle)
  • Resources For: Alchemy, Cooking, Textiles

Forestry:
  • Resources Gathered: Wood, Tamed Animals, Fish
  • Tools: Axes, Saws, Fishing Poles, Taming Collars
  • Resources For: Milling, Butchery, Cooking
  • NOTE: Not just chopping wood. This skill includes Taming and Fishing.

Agriculture:
  • Resources Gathered: Food Crops and Textile Crops
  • Tools: Hoes, Scythes, Plows
  • Resources For: Cooking, Alchemy, Textiles

Field Dressing:
  • Resources Gathered: Meat and Hides
  • Tools: Skinning Knife
  • Resources For: Butchery, Tanning, Textiles
Gathering Crafting Tree
Enter the name for this tabbed section: Refining
Refining is taking raw resources and turning them into refined elements that can be used to make complete items. This is the middle ring of the Crafting Sigil and includes: Smelting, Milling, Textiles, Tanning, and Butchery.

Generalized Skills:

Quality: Increases chance to get higher quality elements from raw resources

Quantity: Increases the quantity of elements created from raw resources

Specialized Skills:

Smelting:
  • Elements Created: Ingots, Wire, Sword Blanks, Sheet Metal
  • Tools: Smelting Table, Crucible & Tongs
  • Elements For: Blacksmithing, Alchemy

Milling:
  • Elements Created: Timber, Boards, Poles
  • Tools: Milling Table, Saw
  • Elements For: Carpentry, Blacksmithing

Butchery:
  • Elements Created: Chops, Ribs, Roasts, Steaks, Organs
  • Tools: Butcher’s Table, Cleaver
  • Elements For: Cooking

Tanning:
  • Elements Created: Leathers, Skins
  • Tools: Tanning Table, Punch
  • Elements For: Tailoring

Textiles:
  • Elements Created: Thread, Cloth, Yarn
  • Tools: Textile Table, Loom Needle
  • Elements For: Tailoring
Smelting Crafting Table
Milling Crafting Table
Butcher Crafting Table
Tanning Crafting Table
Refining Crafting Tree
Enter the name for this tabbed section: Production
Production is taking refined elements or raw resources and turning them into finished goods like weapons, furniture, potions, etc. This is the outermost ring of the Crafting Sigil and includes Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy. Each Production school starts by learning to make and use the tools of that trade. Each point spent on a specialized Production skill increases the chance for success when making that item type.

Smithing: NOTE: This is the only tree we took down to a fourth tier. We will likely not go this deep for Episode 1.
Tools Used: Smithing Table, Hammer
Items Created: Metal Tools, Weapons, Armor, Construction Materials (nails)

Generalized Skills:

Tools: Improves chances when making metal tools like hammers, punches, etc. Also lowers wear when using Smithing Tools
Quality: Increases chances for success when making higher quality items
Repair: Increases the amount of damage repaired
Enhance: Improves chances when enhancing items to make them higher quality

Specialized Skills:

Tinker: mechanical objects like clocks, lanterns, lamps, etc.

Weaponsmith:
  • Blades / Tangs (Swords, Daggers)
  • Shafted Weapons (Bludgeons, Axes, Polearms)
  • Ranged (Crossbows, Arrows, Bolts)

Armorsmith:
  • Forged: Splint & Plate
  • Shields
  • Riveted: Chain & Scale
Blacksmith Crafting Table
Crafting Tree Overview
Crafting Tree Relationships
Enter the name for this tabbed section: Carpentry
Tools Used: Carpentry Table, Claw Hammer
Items Created: Wooden Tools, Weapons, Furniture, Musical Instruments

Generalized Skills:

Tools: Improves chances when making wooden tools. Also lowers wear when using Carpentry Tools
Quality: Increases chances for success when making higher quality items
Repair: Increases the amount of damage repaired
Enhance: Improves chances when enhancing items to make them higher quality

Specialized Skills:

Furniture:
  • Chairs
  • Tables
  • Storage

Musical Instruments:
  • Drums
  • Strings

Weapons:
  • Blade Handles (Swords, Axes, Daggers)
  • Shafted Weapons (Bludgeons, Polearms)
  • Ranged (Bows, Arrows, Bolts)
Woodworking Crafting Table
Carpentry Crafting Tree
Enter the name for this tabbed section: Tailoring
Tools Used: Tailoring Table, Needle, Punch
Items Created: Armor, Bandages, Clothing, Textiles, Taming Collars

Generalized Skills:

Tools: Lowers wear when using Tailoring Tools
Quality: Increases chances for success when making higher quality items
Repair: Increases the amount of damage repaired
Enhance: Improves chances when enhancing items to make them higher quality

Specialized Skills:


Armory:
  • Cloth Armor
  • Leather Armor
  • Taming Collars
  • Clothing
  • Common
  • Finery

Textiles:
  • Rugs & Tapestries
  • Linens
  • Bandages
Tailoring Crafting Tree
Enter the name for this tabbed section: Alchemy
Tools Used: Alchemy Table, Bottles, Mortar & Pestle
Items Created: Consumable Items including Potions, Enchanted Items, Poisons

Generalized Skills:

Tools: Lowers wear when using Alchemy Tools
Quality: Increases chances for success when making higher quality items

Specialized Skills:

Potions:
  • Buffs
  • Cures
  • Effects (Invisibility, Explosion, etc.)

Enchantments: Requires one scroll with the spell needed. Each charge requires the same reagents as casting the spell. Each item can only hold one spell at a time. Number of charges each item can hold based on quality and size of item.
  • Wands & Staves
  • Weapons
  • Armor

Poisons:
  • De-Buffs
  • Weapons
  • Ingestibles
Alchemy Crafting Table
Alchemy Crafting Table 2
Alchemy Crafting Tree
Enter the name for this tabbed section: Cooking
Tools Used: Cooking Table, Pot, Spatula, Spoon
Items Created: Baked Goods, Alcohol, Cheese, Stews, Soups, etc.

Generalized Skills:

Tools: Lowers wear when using Cooking Tools
Quality: Increases chances for success when making higher quality items

Specialized Skills:

Baking:
  • Breads
  • Sweets (cakes, cookies, pies)

Fermenting:
  • Wine
  • Beer
  • Spirits
  • Cheese (“Blessed are the cheese makers”)

Cooking:
  • Preserving (jams, jellies, pickles, jerky, salted meats)
  • Frying
  • Grilling
  • Stewing
Cooking Crafting Table
Cooking Crafting Tree
From Darkstarr on https://www.shroudoftheavatar.com/forum/index.php?threads/magic-combat-and-crafting-skills.3937/


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