News Updates / BLOG
Welcome to the world of taming animals in Shroud of the Avatar! I am excited about this and I hope you will be too.
My goal is hoping this helps someone think about taming as a career path in SotA. I really like having a pet battle along side of me while I am adventuring. With the Release 51 introduction of Specializations, I think it now can be.
The path was not easy and I learned a lot about how to tame and I wanted to share this with you. I am still learning and made decisions to be able to GM my taming skills. I am not one who mows down opponents fast with Area of Effect spells or high level blades skills. I am a Druid who uses some spells and a staff. I made the choice to focus more on taming as I have loved taming creatures since early Ultima Online.
Here is my current skills (as of launch release 52 on 03/27/2018). Since then I have GMed all 10 taming skills.
Making your Taming tools
I found these recipes in the NPC town of Ardoris (Take the Lunar Rift to Solace Bridge, exit to the Overland Map and go south). Travel to the Market area and go to the Equipment Building (the sign says Equipment) and see the General Merchant Doris Jeanette. She have 4 recipes you need:
- Animal Collar = 2 strap, 1 Metal Binding (Tailoring 10 level)
- Animal Whistle = 1 wooden pole, 1 wooden rasp (Carpentry 1 level)
- Taming Collar = 1 Animal Collar, 1 Silver Ingot (Alchemy 20 level)
- Taming Whistle (aka Summoning Whistle Necklace) = 1 Animal Whistle, 2 Silver Ingot (Alchemy 30 level)
How to tame a creature:
1) You make or buy a Taming Collar and a Taming Whistle. Put the taming whistle in your Necklace slot before you try a taming attempt. The taming collar needs to be in your backpack.
2) On your combat toolbar put the skill Tame Creature so you can press it while being attacked. Most animals will attack you while you tame them.
3) Find a creature and go into combat mode.
4) Many tamers say it will be easier to tame if you reduce the hit points of the target creature by 50%, once that is achieved you want to disarm your weapon.
5) Press the Tame Creature button on your combat toolbar and you will see if you tame the creature or not.
6) If you are successful, the target creature will disappear into the taming whistle. If not, it will still be attacking you. Try again.
This is what I tamed and when for Tame Creature gains:
0 - 20 = I took the Path of Love so I started out with 20 skill points. If you did not start with 20 then, Rabbits , dogs, pigs, does, foals, and chickens are good to tame at this level. These creatures are found in wooded areas or even towns (dogs).
20 - 40 = Large Corpions and desert wolves. These are found in desert areas.
40 - 60 = Large Arctic Wolves *if you start successful taming a lot and using up collars, then start taming Large Polar Bears. You can also tame: Brown Spider, Crocodile, and Timber Wolves.
60 - 80 = Large Polar Bears in snowy areas. *if you start successful taming a lot and using up collars, then start taming Bear Patriarchs. You can also tame: Large Timber Wolves, Elder Wolves, Large Brown Spiders, and Red Spiders.
80 - 100 = Bear Patriarchs in wooded areas. You can also tame: Large Grizzly Bears, Obsidian Stags, Large Polar Bears and Large Red Spiders.
100+ = Obsidian Bears from any wooded area.
Each animal type has a special ability.
- Corpions have Poison
- Wolves have speed of attack, I think.
- Crocodiles have Knockdown
- Spiders have Web and Poison
- Bears have Knockback and Knockdown
** Fun Tip : In order to tame a Ferocious Red Spider or a Darkstarr Corpion , you have < 1% if you have a Tame Creature skill of 105. If you raise Tame Creature to 120 you will have 1%. You will want to have 120 or higher to safely tame a Ferocious Red Spider or Darkstarr Corpion . ** Thank you @Boradic Boneslasher and @Rada Torment for this information.
Large Pool of Experience
Having a large pool of adventurer experience points is the key to quick taming level advances after level 80. I went from 99 to 100 faster than going from 98 to 99 because I had a larger adventurer experience pool. Large pool is 1 million experience points in our pool. Most adventurers will shut off all skills from gaining until they reach 1 million pooled experience points.
You can also just use your adventurer pool of experience but you will gain at the regular rate.
Only gain in one taming skill at a time to raise it up fast:
Once I had my experience points in check I turned every other skill all to the negative sign (-) so these abilities would not gain. So I would only be gaining in Tame Creature . This made it easier to go from 87 - 98, and 99-100). Levels 98-99 was with I had 257,781 pooled experience points left and the gains were very slow. I needed more pooled experience points to make gains faster.
Levels 97 - 100 will go very slow. If you want to speed it up make sure you have 2-3 million experience points in your pooled xp. Even sped up it can seem like forever to raise it one level.
Collar Recovery is very important to save your silver ingots:
Before taming make sure your Collar Recovery is at a high level so you don't burn through taming collars. I recommend level 95 when taming Bear Patriarchs as I did not loose one collar. Keep Collar Recovery a few levels above your Tame Creature level and if you loose a collar while taming, increase the Collar Recovery another level until you don't loose anymore taming collars before taming again. To tame the highest creature you may need 105 or more in Collar Recovery.
Use Heavy Armor while taming:
I use plate armor while taming to help with the disruption when a tame hits you and breaks your concentration.
Use the Root skill in the Earth tree to keep the animal you are taming in place:
The root spell is the only spell to use to pacify aggressive animals I wanted to tame. I tried other animal spells but they made the creature untamable. Root is very tame creature friendly. The higher Root is means it could pacify the creature up to 1/2 of the total taming attempt time.
If you fail taming and are running for your life use the Animal Charm skill in the Moon tree:
Use Animal Charm as a "save me before I die" type of spell.
Getting the other skills up:
To get the innate skills up I mainly gained in Summoning, Resurrect Creature, and Heal Creature and had all of the taming innate skills set up to gain too (Obedience, Collar Recovery, Combat Training, Concentrating, Refresh). They gained rapidly until level 80. When I was taming I was only gaining in Tame Creature on purpose.
The levels break down in the 90's like so you can plan better how much you xp need for this level gain. ** Taming Specialization uses a different amount of xp - see below. **
91 - 46K xp needed to gain level
92 - 50K xp needed to gain level
93 - 58K xp needed to gain level
94 - 62K xp needed to gain level
95 - 69K xp needed to gain level
96 - 75.5K xp needed to gain level
97 - 82K xp needed to gain level
98 - 91K xp needed to gain level
99 - 99K xp needed to gain level
100 - 111K xp needed to gain level
Location of the Master Taming Trainer (to unlock the highest taming glyphs)
The location of the Master Taming Trainer is in Braemar (in the Hidden Vale) and his name is Bodan Koren. In Braemar, go to the Main Street of buildings. Behind the buildings on the west side, he is wandering around in the shadows. To get to Braemar, take the ferry to Kingsport from Brittany in Novia. Then head south west until you see it past Valemark.
Taming Specialization skill:
In Release 51 Taming Specialization skill was introduced. This makes my 350 hp Obsidian Bear into a 935 hp powerhouse. Well, a powerhouse when compared to him before. What the Taming Specialization does is increase the pet's Hit Points and strength of attack.
With my Taming Specialization at level 80 my bear can survive 2-3 on one in a Tier 5 scene. He will almost be dead but as a support attacker it is more than adequate. With Taming Specialization at 99 my Obsidian Bear can handle one Tier 6 (Viking T6 guys with 900 hit points) one on one and win.
With the Viking T6 guys above 1,000 hit points he will need my healing help and AOE spells like Meteor Shower and Ring of Fire. Your spells will draw the opponent onto you so be ready to stop healing your pet and start healing yourself while attacking with other spells or attacks.
Taming Specialization also lets Heal Creature adds a chance to remove negative effects and Resurrect Creature will reduce reagent and focus costs.
Taming Specialization each level 80 - 91 adds 10 hit points to your pet's health each level. Level 92 - 97 adds 5 hit points to your pet's health each level. Level 98 - 100 adds 4 hit points to your pet's health each level.
To raise your Taming Specalization just use other taming skills (Heal Creature, Resurrect Creature, Summoning, or Tame Creature). Experience to get to which Taming Specialization level is:
0 - 80 = 3,619,038 xp
81 - 90 = 5,730,274 xp (9,349,312 xp total)
91 - 95 = 5,708,942 xp (15,058,254 xp total)
to 96 = 1,508,759 xp (16,567,013 xp total)
to 97 = 1,654,554 xp (18,221,567 xp total)
to 98 = 1,820,236 xp ( 20,041,803 xp total)
to 99 = 2,002,114 xp ( 22,043,917 xp total)
to 100 (GM) = 2,205,190 xp (24,249,107 xp total)
The taming skills I found useful and not useful:
Tame Creature - Needed to tame any creature. See above on how I gained this skill.
Heal Creature - Great to heal the pet. At level 40 you heal 11 - 15 health. At level 92 it was more like 21 - 25 health (+10). At level 83 it heals between 73 - 102. At 100 it heals 67 - 94 hp.
Resurrect Creature - Needed to resurrect your creature in case he dies. I like that you can select yourself and then hit resurrect to do it, instead of having to get to your pet's body. As soon as he is alive again, right click on him and select teleport him to you so he is not targeted and killed again. I raised mine to level 40, so I have 100% resurrect chance. At 100 it has a 158.1 resurrect chance.
Obedience - I think level 40 is good for this as this will determine at what level you pet will flee if his health gets too low. At level it is 30%, at level 60 it is 45%, 80 it is 60%, at 100 it is 75%. I did not see a big difference. Just keep healing your pet and he won't flee.
Collar Recovery - A modifier in helping you not loose any taming collars while taming. At 100 it is 184.7%.
Concentrating - This will help reduce the focus use while the pet is active. Get this as high as you can while getting your focus as high as you can. Then you will be able to use magic spells or combat moves and fight along side your pet. At 100 it is a 50.3% reduction in focus drain from you.
Refresh - This is how long you can summon a creature again. At level 1 it takes 15 minutes between summonings and at level 88 it was about 6 minutes between summonings. At level 100 it is 2 minutes and 32 seconds . Find a balance like maybe level 40 for 8 minutes between summonings.
Summoning and Combat Training:
These work together to determine the health and power of your pet while summoned with the summoning skill. My bears are at a good level of health and power with my summoning at 86 and combat training at 91. In Summoning 100 you have a +89 Tamed Creature Max Level. In Combat Training at 100 you have +15 tame level bonus.
Pair Summoning and Combat Training with Concentrating and you have a pet you can battle along with and not feel like both of you are going to perish quickly.
Taming Specialization Taming Mastery levels:
80 = 100% mastery
90 = 112.5% mastery
95 = 118.8% mastery
100 = 125 % mastery
I have asked around and found that if you want to take the two toughest creatures you will need Tame Creature at level 117. This will let you start to tame at a .2% the Ferocious Red Spider or the Darkstarr Corpion. Each level high gives you a little bit more percentage change.
Common Animal Hit Points List
Hit Points of animals at Combat Training level 80 (+14 Tame Level) and Taming Specialization of 1. All Taming Skills at 80 except Resurrect Pet which is at 23. Thanks @hroth for the info for this one.
- Obsidian Bear - 460 hp
- Grand Old Boare - 334 hp
- Ferocious Red Spider - 390 hp
- Darkstarr Corpion - 413 hp
Hit Points of animals at Combat Training level 92 (+15 Tame Level) and Taming Specialization of 80. Summoning was at 80.
- Obsidian Bear - 935 hp
- Grand Boar - 680 hp
- Ferocious Red Spider - 752 hp
- Darkstarr Corpion - 924 hp
Hit Points of animals at Combat Training level 92 (+15 Tame Level) and Taming Specialization of 90. Summoning was at 80.
- Obsidian Bear - 991 hp * Tame Spec at 92 to hit 1,001 hp...
- Grand Boar - 728 hp
- Ferocious Red Spider - 802 hp
- Darkstarr Corpion - 993 hp * Tame Spec at 92 to hit 1,003 hp...
Hit Points of animals at Combat Training level 92 (+15 Tame Level) and Taming Specialization of 95. Summoning was at 80.
- Obsidian Bear - 1020 hp
- Grand Boar - 752 hp
- Ferocious Red Spider - 821 hp
- Darkstarr Corpion - 1023 hp
** Fun Fact - if you GM all of your taming skills (level 100) and leave Taming Specialization at 94 your Obsidian Bear will only have 1026 hit points. **
Hit Points of animals at Combat Training level 92 (+15 Tame Level) and Taming Specialization of 98. Summoning was at 80.
- Obsidian Bear - 1039 hp
- Grand Boar - 768 hp
- Ferocious Red Spider -835 hp
- Darkstarr Corpion - 1043 hp
Hit Points of animals at Combat Training level 92 (+15 Tame Level) and Taming Specialization of 100. Summoning was at 80.
- Obsidian Bear - 1053 hp
- Grand Boar - 780 hp
- Ferocious Red Spider - 856 hp
- Darkstarr Corpion - 1068 hp
Hit Points of animals at Combat Training level 92 (+15 Tame Level) and Taming Specialization of 100 and Summoning of 100 (GM).
- Obsidian Bear - 1064 hp
- Grand Boar - 789 hp
- Ferocious Red Spider - 908 hp
- Darkstarr Corpion - 1135 hp
*Fun Fact: If you raise your Combat Training from level 94 (+15 tame level bonus) to level 106 (+16 tame level bonus), it will not increase your pet's hit points. Tested this with a Obsidian Bear and the Darkstarr Corpion (the current highest hp creature as of 3/16/2018). **
Summoning skill level to summon common pets:
- Grand Boar - 34
- Large Red Spider - 40
- Bear Patriarch - 44
- Obsidian Wolf - 50
- Obsidian Bear - 54
- Ferocious Wolf Spider - 59
- Ferocious Brown Spider - 59
- Ferocious Red Spider - 79
- Darkstarr Corpion - 79
How to increase your focus to battle the focus drain of having a tamed creature out:
1) put as many skill points in the skill Heightened Awareness under the Focus skill tree. Mine is at 80 for +80 focus.
2) Increase Train Intelligence under the Focus skill tree. Mine is at level 87 for +43.5 intelligence which translates to roughly +21 focus.
3) Cast the Enlightenment skill under the Sun tree. Mine is level 80 for an increase of 40 focus.
I will list a few animals and their focus drain at my current Concentration level (94) to give you an idea. Pets cost a lot of your focus.
- Obsidian Bear gives you a -222.4 focus drain.
- Fero Red Spider and Darkstarr Corpion gives you a -260.3 focus drain.
- Grand Boar gives you a -141.8 focus drain.
How much experience does the skills take?
Tame Creature (to 100) = 1,212,424
Summoning (to 100) = 1,212,424
Heal Creature (to 100) = 1,212,424
Obedience (to 100) = 1,212,424
Collar Recovery (to 100) = 1,212,424
Resurrect Creature (to 100) = 1,212,424
Combat Training (to 100) = 1,212,424
Concentration (to 100) = 1,212,424
Refresh (to 100) = 1,212,424
Taming Specialization (to 80) = ** Look above in the Taming Specialization section **
Blessing of the Tamer - Buff
Zone: South Boundless Forest
Spoiler: Solving the totem puzzle & Getting the Blessing of the Tamer
Look at this posting by @Rinaldi for uncovering this puzzle solution:
- With Combat Training of 92 and Taming Specialization of 100 (GM) level (1,043 health hit points)
OR Taming Specialization of 80 and all other Taming skills at 100 (GM) level (960 health hit points). * Thanks to @Grimbone for verifying this as with Taming Specialization of 85 gives 985 health hit points.
- You can take any Tier 5 creature of a Tier 6 creature under 999 hit points one on one with no healing, in my testing.
Max Level of all Pets
The current max level of all pets is obtained by training your Summoning to 126 and Combat Training to 120. @Paws discovered this while bring her Summoning to 136 and Combat Training to 131. No Difference, no level raised. Thank you @Paws for this great information!
These keys on your extended keyboard (or laptop with a number pad) will let you control how your pet reacts or to quickly have them follow your command. OR you can right click on your pet to access the same list (I right click instead of using my numeric keypad.
Num Pad 1: Passive
Num Pad 2: Defensive
Num Pad 3: Aggressive
Num Pad 4: Stay
Num Pad 5: Follow
Num Pad 8: Teleport to my location in the same scene
Num Pad 9: Stop Attacking
These two no longer work:
Num Pad 6: Attack
Num Pad 7: Dismiss
Jaath Windsong has an Excel spreadsheet with what to take and what level broken out at this thread - https://www.shroudoftheavatar.com/forum/index.php?threads/taming-and-summoning-chart.60911/
I hope this guide helps you in your quest to be a GrandMaster Tamer.
Please let me know if you have any questions. Please let me know if there are any corrections please let me know too. My goal is to keep this updated for every release going forward to be a guide for all new players.
Lord Greagoir Pendragon, ONBE
Duke of Dara Brae
Earlier versions of this from 2016 is superseded found at:
03/07/2018 - Original
March 08 - 15, 2018 - Added in common pet summoning level and hit points, Advanced Trainer location for high level Taming skills and Specialization unlock, Experience Points for each Taming skill. Added Taming Specialization of 88 for hp comparison. Added Hroth's base skill for comparison.
03/16/2018 - Hit 100 GM in Taming Specialization
03/26/2018 - Added tip of successful taming of a Ferocious Red Spider or Darkstarr Corpion. Updated for 03/27/2018 launch. And Paws investigation of max level of pets.
04/2018 - Added Taming Tools
Today is the day we have one more week to wait for the biggest event since Ultima Online's opening it's doors out of Beta - Shroud of the Avatar's beginning of persistence!
This not the final release many Ultima fan's have been waiting for - this is when everything you do in the game matters and means something. The game will still be completed within the next 6 months or so. I am excited as a clam on a sunny day at the beach.
Call me a fanboy if you want but I know software development does not go always as planned. I know that you have a concept that is shown to people, that concept can change. Sometimes due to scope creep (Player Owned Towns) and sometimes due to expanding an original concept (crafting went from a single piece to many parts to assemble). I am positive for the end gaming result as I have seen first hand from the chicken room where all you could see was a dungeon walled room with a chicken, a chair, and a light in it. I could sit in the chair, turn on/off the light, run around at the chicken who would run away from me. Cool, right? Yes, very!
I have been backing Shroud of the Avatar since the KickStarter beginnings. I remember watching all of the video casts they did and when they did it. The only thing I did differently was I pledged directly on the Shroud of the Avatar's page to save Portalarium the Kickstarter fee from my pledge. Money saved to a software developer company means more money to run the business and get qualified designers/programmers. So more money is good. Right now there is just over $9 million of dollars in funding from gamers who believe in this game.
From what was first shown to us:
The current state of the game is where the "Love" quest is finished. The other virtue quests are not. But this is progress because making a single story line is tough on it's own. In a few months all of the story lines will be completed and we will be testing those while everything we do is saved. Progress I say!
With this new playing while coding/testing paradigm many gamers will be confused with the changes and development placeholders. If you look at ARK: Survival Evolved, they are in a state like this too. Things are being built while players are playing the game. Portalarium is on the front lines of this style and not every backer will be pleased with the results. There have been times I have not been pleased, but I know the team is busy making changes and they have shown in the end, the dev team comes through.
Lots of players are offering suggestions and the good ones are being implemented into the game. I don't know of another game company that is doing that. But each time that is done things that were seen in the early videos or hangouts can get delayed or replaced. Some backers will be angry with that decision. In the whole of the game - I feel it is for the best. I think it is for the best. The best game we can get out that enriches our lives and imagination.
To many backers this game is personal, an extension of ourselves. An extension of our passion for creativity. I know for myself I can design my house lot to the way I want it. I can express my creativity. Seeing the pride on my face is something others in the game cannot see, but I know they can feel it when I show them. The only other game I have experienced that is Ultima Online. Shroud of the Avatar carries that torch forward.
By now you are probably thinking - this guy really drank all the Kool Aid! Maybe or maybe not. I like the concept and I like the vision. I like the story background (Sword of Midras) and the story in the game that I have experienced so far. Part of it for me is remembering the discovery in the single player Ultimas and what it felt like. Part of it for me is remembering the adventure in each Ultima Online expansion pack and what it felt like. Shroud does that for me - it makes me feel alive in the game. This is something only Lord British can do.
So in a week we can start to see how our decisions affect our avatar. Start to build things that will last a gaming lifetime. See how the world changes with new adventures. I am excited to say. "I have been part of all of this!"
All true Ultima fans have been waiting for this.
Now that you are an adult, lets share some of the embarrassing stories about you from when you were younger...
Everyone has those moments including virtual world based video games. Ultima Online (UO) has been around as the first Massively Multiplayer Online Role Playing Game, that almost every one out there now has a connection to it through technology, use of the words Origin came up with (Avatar, Shard, etc), or experiences from playing.
One thing that sets an Ultima game apart from any other game is Richard Garriott, Lord British. His stories were kind of basic to kooky with Ultima 1 and 2. Got more AD&D like with Ultima 3. Then got real serious with Ultima 4 - 9.
I have played them all, beaten most of them, watch videos of people beating them for the ones I did not beat, and enjoyed
Last year in 2014 I played in the largest Ultima event that Rustic Dragon put on. It was very special as I got to meet up with other Ultima fans and many of the NPCs form the Ultima video games. Plus being knighted from Richard Garriott, Lord British was the icing on the cake!
My UO stories are the main ones of "creating your own adventure" or what others call a "sandbox style of game play" where I just roam around and see what is out there, to helping a friend with my Wyrm Dragon in Buccaneer's Den to gank a PvPer that is harassing him, to surviving the official OSI events and quests EA added in later.
A big THAKN YOU to Electronic Arts for putting the money into acquiring Origin Systems,Inc. and helping fund the Ultima Online game. I really wish EA would of listened to more of Richard Garriott about UO2 and other projects he wanted to do, but then we may not of received the blessing that is called Shroud of the Avatar...
A Thank you to UO on Facebook for finding this gem:
Ultima Online Public Beta Testers
Dear Beta testers, fellow Origin development team members, and fellow citizens of the first ever true virtual world, Britannia:
Tomorrow, the world as you know it comes to an end. We are closing the
public beta test after the event planned for tomorrow.
You have just been part of something wondrous. Imagine now what you
will be a part of in the future.
Consider what Ultima Online has been thus far. It has been over two
years in the making: by far the largest, grandest, most complete
virtual world there has ever been. Since the pre-alpha test that many
of you participated in over a year ago, we have come so very far. At
that time we tested a concept with some early art and some UNIX code
running on a couple of servers to see if the virtual world concept
could work at all.
Now here we are, many months of hard work later, and the future looks
We have three worlds, three "shards of reality," running on server
farms scattered across the United States. Each is a testament to the
future of online gaming. Each shard holds thousands of Earth-based
players, many times more thousands of creatures, and tens of thousands
"But is it fun?" you ask.
Oh yes, it is. Over the past few days I have spent many, many hours
traveling Britannia, sometimes openly in your company, and sometimes
discreetly following and observing. What I have seen amazes me.
I have witnessed brave adventurers delve deep into deadly dungeons in
search of danger. I have watched businesses and whole industries
spring up to supply the needs of these adventurers. I have seen the
blacksmiths auctioning off their wares in crowded squares, hiring
miners with guard escorts to bring them metal to forge, hiring bards to
calm the inevitable arguments and fights that break out in the fever of
competition. I have seen intrepid crews take to the open ocean to seek
new islands, only to be surprised by other crews on pirate ships armed
with magic, ready to steal the contents of their cargo holds. I have
seen people master the arcane and difficult arts of magic, and become
powerful mages capable of transforming their shape and walking down
city streets, terrifying the populace.
I have seen a group of artists hold auditions for their play. I have
seen a wrestling pit marked off in the dirt, and crowds calling out
bets from the sidelines.
I have watched as scholars walked into moongates over and over,
building tables of destinations, to try to unlock the patterns behind
them. I have read the research into unknown magic, and waited for
players to discover the hints left for them.
Newspapers have sprung up, and great libraries have been founded to
gather the books of the world in one place.
I have seen people build lives here. Build houses and businesses. Tame
animals, and cry when they die. Bring old friends with them. Make new
Found cities--shiny new ones like Mystery City, which organized its
own town militia, and shanty-towns made of crates and abandoned
furniture. Use whatever words you choose: people have made HOMES here.
They have settled a new frontier, with all that implies--the joy of
breaking new ground, and the lack of conveniences it offers. The
frustration of meeting new, unknown obstacles, and the thrill of
This game--no, this WORLD--has already become much more than any of us
could have envisioned. Yet it is only now about to really begin.
We--all of us, game makers and game players alike--are walking down a
new road together. What is this that we have made together? Is it an
Ultima, with a finite plot? Is it like other multiplayer games, with a
clear goal to reach for? Is it just a huge medieval theme chat zone?
No, Ultima Online is far more than any one of these, it is more than
all of these put together. It is an Ultima, with an epic plot as yet
largely unrevealed. It is a world. It is now our second home. A living,
breathing, changing place, that will provide constantly varying
Just like the real world, the virtual economy and ecology will
change--even fail in places--as players either exploit or care for it.
As developers, we will be challenged by keeping up with the "holes" in
the "laws" of economy that players discover, just as a government must
continue to pass laws to keep the economy and ecology of the real world
on an even keel.
There is so much in the world of Britannia that you have seen... and
you are about to see much more. Many of the updates that we have made
have not been part of the public beta test process. You have yet to see
Britannia swept by rain and thunderstorms, or snow falling gently
during the winter. You have not seen a crystal blink to let you know
your friend is calling you with his own attuned crystal from across the
world. You have not seen other things yet to come--the gatherings of
necromancers building dread towers in clearings in the wilderness, the
wonder of a magic carpet soaring high over the mountains, or the pride
of being accorded the title "Dragonslayer" by all who meet you, your
deeds known and published to bulletin boards in the local taverns
across the land. It will not be long before we see the first wedding,
the first day that a couple who met in Britannia send news to us of
their child born somewhere here in our world, perhaps in Illinois, or
Alaska, or Germany. These and many other things will be adding to the
world of Britannia for months and even years to come, providing you
with excitement and challenges. We have not "finished" Ultima Online.
Finishing implies reaching an end. How does a world reach an end? It
grows over time. It lives, it changes. It evolves. It becomes a
Come, join the development team, the gamemasters, Lord Blackthorn, and
I, as we discover together where that evolution will lead. The world
where the future of role-playing resides. The place where we have all
found another home...
Come live with us in the world of Britannia in Ultima Online!
Tuesday, Sept 23
No matter how you spell this classic RPG game from Richard Garriott it is free on gog.com. Some call this as Ultima 0 others call it D&D 30. IT does not matter. What? You say the name is really Akallabeth? I will have to get to the bottom of this.
Here is what D&D 1 - D&D 29 Richard Garriott programmed on a PDP-11 mini computer looked like and this is what those are stored on - Paper tape! I know I have seen this at Portalarium myself.
Now is it:
(Richard "Lord British" Garriott's, original "Akallabeth!" (yes, the original spelling included two "L's" in the title) Dungeons & Dragons campaign he designed as a teenager, and that became the foundation of his first commercial RPG, "Akalabeth.)
Ok, mystery solved, It is Akalabeth. Whew. Still pick it up for free! The Akallabeth is a physical copy of the game notes as a reward you can get if you pledge as a collector level as a Founder (pledged before April 2014) at www.shroudoftheavatar.com.
Congratulations to the latest recipients of Lord British's "Order of New Britannian Empire" ONBE Medal or Royal Warrant! These were televised as part of the Community Awards segment on Shroud of the Avatar's Cyber Monday Streamathon on December 1, 2014.
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Welcome to the Shroud of the Avatar (SOTA) & Ultima Museum.
We celebrate all of the amazing Shroud of the Avatar and Ultima game series created by Lord British (Richard Garriott). This site is a place to share my vast Ultima and Shroud of the Avatar collection for your enjoyment.
Member since "forever" in Ultima Dragons Internet Chapter as Lord G Dragon